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Writing Java Programs |
If you want to learn about writing Java programs in a linear fashion, start at the first lesson listed in this Table Of Contents and walk your way through the lessons and pages of the "book". Each page has Next and Previous links at the bottom that guide you through the pages in the order listed here.
- Object-Oriented Programming Concepts: A Primer
- The Anatomy of a Java Application
- The Nuts and Bolts of the Java Language
- Objects, Classes, and Interfaces
- The Life Cycle of an Object
- Creating Your Own Classes
- Declaring a Member Variable
- A Variable's Type
- A Variable's Name
- Other Variable Declaration Components
- Writing Methods
- The Method Declaration
- Returning a Value from a Method
- A Method's Name
- Other Method Declaration Stuff
- Summary of A Method Declaration
- The Method Body
- Subclasses, Superclasses, and Inheritance
- Creating and Using Interfaces
- The String and StringBuffer Classes
- Setting Program Attributes
- System
- Threads of Control
- What Are Threads?
- A Simple Thread Example
- Thread Attributes
- Multithreaded Programs
- Synchronizing Threads
- Fairness, Starvation, and Deadlock
- Summary
- Handling Errors using Exceptions
- Input and Output Streams
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Writing Java Programs |