THE SONIC THE HEDGEHOG COMIC 2011 BEST/WORST
LIST
Yes, this is
seriously late, so let’s get right to it: this is an overview of the Sonic the
Hedgehog Comic #221-232 and Sonic Universe #25-36.
It was a year punctuated
with anxiety, animosity and personal clashes … and that’s just between the
Goldwater and Silberkleit families who are vying for
control of Archie Comics. Read all about
it at: http://www.nytimes.com/2012/04/15/nyregion/the-battle-for-a-comic-empire-that-archie-built.html?pagewanted=all. As for the comics themselves:
BEST COVER STORY:
“Sonic Genesis Part 4: Reset” by Ian Flynn, S229
The Sega Genesis retcon/interlude
may have gotten off to a slow start (in part because they always started in the
Green Hill Zone) but by the final installment Ian Flynn remembered why fans
read the comic: not to stroll down memory lane for the sake of the games but
for fan love of Sonic. Sonic finally
starts getting over his amnesia, and Sally gets in touch with her feelings and
realizes they’re being directed toward Sonic.
And Sonic goes super by tapping into the Chaos energy flowing through
the cabling, which is a neat variation on merely collecting Emeralds. The one drawback here is that Ian follows
Editorial policy which says that Sally and Sonic get a feel-good moment before
their relationship hits a rather sizable speed bump. Cherish the love, people.
WORST COVER
STORY: “Sonic Genesis Part 3: Divide and Conquer” by Ian Flynn, S228
Before the story line bounced back (see
above), the Sonic Genesis arc had plowed itself into the ground by the third
installment. We start back in the Green
Hill Zone for the third time in as many chapters, and despite the fact that there’s
a vague flashback to Sally’s death cheat in S225 it’s really hard to care about
what’s going on by this point. All in
all, this story just spins its wheels and strands itself.
BEST BACK STORY:
“Haunted” by Ian Flynn, S231
This story could have been deadly: just
four characters talking to each other.
But the characters are Naugus and the three
former wizards who made up the combo platter that passed for his mind. By splitting the editorial voice four ways,
it works better than if this were a textbox monologue. It also sets up the redefinition of Naugus as he has to tell these other aspects of his
personality (which I’ve been calling his Posse) to put a lid on the voices only
he can hear. This is a great development
that shouldn’t be wasted or abused.
WORST BACK STORY:
“Fragile” by Scott and David Tipton, S232
I really, really wanted this story to be
better and take the Best Back Story honor.
Unfortunately, the Tiptons only had 5 pages
and a lack of faith in the fans with which to work. The psychological impact of Bunnie getting her old bod back is seriously mishandled as
she spends most of her time throwing herself a pity party and indulging in a
boatload of exposition. Antoine pulls
her out of it, though not very convincingly.
After all she’s been through the writers should have paid her the
compliment of taking her situation seriously and being more honest about her
emotions. Her feeling sorry for herself
about no longer being a superhero just doesn’t ring true, probably because she’s
so focused on herself and not on her friends who were the beneficiaries of her
abilities. Had the Tiptons
immersed themselves in the celebrated “Thicker Than
Water” arc (S217-218) and studied the interplay between Bunnie
and Sonic while they trashed the refinery, they could have written a different
and better story.
BEST STORY ARC:
“Fractured Mirror” by Ian Flynn, SU 25-28
While Silver has become in this comic the
purveyor of weapons-grade cluelessness, he finally gets a chance to shine in an
arc that shows more intelligence than most.
Despite the long stretches of having him fight Enerjak,
Silver finally realizes that the only thing capable of beating Enerjak is Enerjak himself. It was a great idea to have Silver do
something other than mindlessly beat on the villain du jour, even though he did
enough of that in the course of the arc anyway.
If this had been tightened up into a three-story arc it could have been
even better.
WORST STORY ARC:
“Inside Job” by Ian Flynn, SU29-32
It was a close call on this one, which
pitted Ian Flynn’s “Inside Job” against long-time artist and first-time writer
Tracy Yardley!’s “Babylon
Rising.” Flynn gets the nod here
because, by dint of experience, he should have known better.
This arc was a colossal mess. Flynn passes up any attempt to give the prison
itself a role in this story by mishandling the skewed gravity gimmick and not
playing up its prison-in-the-sky location.
He assumes that the readers will feel sorry for Scourge as they watch
him getting beat up and bullied, only to watch him shift to beat-and-bully mode
himself toward the end. Gimmicks are
mishandled, such as the warp ring among Fiona’s personal effects, and details
such as the coed nature of the jail as well as the bars that some of the inmates
slip through with ease had me shaking my head in dismay and disbelief. And it wouldn’t be a failed story without the
action grinding to a halt in the middle for the benefit of several expository
flashbacks of some minor villains which bring absolutely nothing worthwhile to
the party. If Scourge ever lands back in
jail, he should be sentenced to reading this thing over and over.
BEST COVER ART:
S222, Ben Bates/Terry Austin/Matt Herms
This year proved to be a mixed bag of
covers, though they were mostly strong.
I went with this one because it represented the Feel Good Cover of
2011. Heaven knows the SonicxSally shippers and the characters themselves could
use a break.
WORST COVER ART:
S226-229, Pat Spaziante
It almost seems heretical to say this, but
Pat Spaziante’s covers for the Sega Genesis arc were
to me the weakest of the year. Not bad
per se, just weak: Sonic highlighted with as little narrative content as
possible. Speaking as
someone who was reading this book when Spaz was at the top of his game and
producing dynamite covers and the occasional bit of story art, these are just
sad. He should have just signed
these covers “Allan Smithee.”
BEST STORY ART:
Evan Stanley, “Haunted,” S231
Again, a story where four
characters stand around talking could have been a visual challenge, but Evan
Stanley’s tour de force more than rose to the occasion. The trickiest aspect was the page where the
faces of the wizards take turn superimposed on Naugus’s
features. It’s an impressive bit of
illustrating.
WORST STORY
ART: n/a
In the two decades (give or take a year)
that I’ve been reading this comic, I’ve seen more bad artwork than I care to
admit, from the attempts of various comic artists at home with drawing the
human form trying and failing miserably to do furry art to the abomination that
was “Naugus Games.”
Nowadays, however, Archie has reined in its artistic situation and Tracy
Yardley! is turning in consistently good work. This past year, therefore, there really WERE
no Worst Story Art contenders. It’s a
situation I hope will spread to the writing at some point.
BEST NEW
CHARACTER: Naugus and his Posse
I never thought I’d be writing this, but Naugus really came into his own this year, starting with his
impressive appearance in “Changing Tempo” (S221) where he forgets about the
crystal magick jazz and plays upon the mass fear of
the Mobians directed at Nicole. He also proves to be adroit in handling
off-the-cuff situations, something that Tracy Yardley! should
have remembered when he used Naugus as a punching bag
for the bird Battle Lord in “Babylon Rising.”
All this while Naugus’s personality literally dis-integrates and his three Inner Wizards take on a fitful
life of their own thanks to Eggman’s junking around
with reality in S225’s “One Step Forward.”
Naugus finally became a villain to reckon
with.
WORST NEW
CHARACTER: The XVth Battle Lord (or maybe it’s the XIVth)
You know you’re in trouble when halfway
through a story arc you can’t keep your character’s name straight. That’s pretty much what happened to the
Battle Lord in the “Babylon Rising” arc; he was the XVth
Battle Lord for the first two installments, then was identified as the XIVth Battle Lord in part 3, and by the fourth chapter Editorial
noticed what had happened and basically said “Screw it!” and dropped any
reference to his succession number to avoid further embarrassment.
But the Battle Lord is an embarrassment all
by himself. Somewhere between “Trouble
in Paradise” (SU17-20) and “Babylon Rising,” the Battle Lord was promoted from
Evil Villain to Evil Supervillain for no good reason
and with no explanation, good or bad.
This isn’t loose continuity, this is an example of a writer playing fast
and loose with the continuity. Shameful.
BEST DIALOGUE: “Please do not punch me in the face. It’s all I have left.” “Second Impressions: Part 2” (S222). My estimation of Dimitri went up at this point. A great blend of humor and just enough pathos.
WORST DIALOGUE: “You
ruined this world! You sent your
Prelates to my zone! I WILL defeat
you!” “Fractured Mirror Part 3:
Shattered” (SU27).
It doesn’t get any more stilted than this.
BEST NEW IDEA:
“Psych!”
Violence, even cartoon violence, is the
coin of the realm as far as comic books are concerned, and this book has
certainly seen its share. Beginning with
“Changing Tempo,” however, Ian brings a new weapon out of the arsenal:
psychology. Rather than acting like Robotnik or the Iron Queen and taking over Mobius by force, Naugus
manipulated the mass Mobian mind against Nicole. That made it surprisingly
easy for Naugus to snow the populace and (with the
help of Geoff) engineer a bloodless coup d’etat. Things got a little complicated when Robotnik junked around with time and space and when the
Battle Bird Armada blew up the castle looking for a cheap ending, but Ian
deserves props for introducing an element of complexity into the make-up of a
comic book villain, a species of character that is usually one-dimensional at
best.
WORST NEW IDEA:
“Space aliens? Seriously?”
I ended up on Karl Bollers’s
bad side on a number of occasions over the years when he was writing for Sonic,
but when he departed I thought that the book had seen the last of the use of
space aliens in some of his stories (including those that appeared under his
pen name “Benny Lee”). The characters he
created included one-dimensional villains such as the Xorda,
deus ex machina operators
such as the Bem, and props with speaking parts which
communicated the message “What are we doing in THIS book?” such as the Blodex and the Bzzzz. Anyone who fishes around for space aliens to
flesh out a Sonic story just hasn’t thought hard
enough about mother Mobius.
Imagine my dismay, therefore, when Tracy
Yardley! lifted the ending of “Indiana Jones and the
Kingdom of the Crystal Skull” to wrap up his “Babylon Rising” story arc,
resorting to the spaceship-as-archeological-artifact plot point. And he couldn’t even bring himself to have
FUN with it; instead, he ground into the carpet the notion that Mobian birds are space seed spawned on another world, which
turns Jet of the Babylon Rogues into a saucer cult True Believer. The best use of Loose Continuity, IMO, would
be to pretend that the climax of “Babylon Rising” never really happened, and
for the writers to agree that they will never speak of the saucer cult
again. This is the Plot Point That Must
Not Be Named.
UPDATE:
I’ve been informed by a correspondent that
Tracy Yardley! was NOT responsible for the
Birds-As-Space-Seed plot point in Babylon Rising. The true culprit is … Team Sonic! In the “Sonic Riders: Zero Gravity” game,
this plot point is mentioned. The fact
that Tracy is innocent here and that it was Team Sonic’s
idea doesn’t justify a lame-brained plot, however. Remember, these were the geniuses who brought
us Sonic and Elise on your TV, K-i-s-s-i-n-g. Because I
still haven’t managed to figure out how to even get out of the initial stage of
Sonic 2006, I thought it was a reflection on my crappy gaming skills; maybe I’ve
been too hard on myself.