Sonic
the Hedgehog #227 (September 2011)
Spaz/after
Lee cover: Sonic scoots into the picture, accompanied by Miles “How Come I’m
Not In This Story?” Prower. Eggman is in back
of it all, as always.
“Genesis
Part 2: Friends and Fate”
Story:
Ian Flynn; Art: Pat Spaziante to Tracy Yardley!; Ink: Terry Austin; Color: Matt Herms; Lettering: John E.
Workman; Editor: Paul Kaminski; Editor-in-Chief: Victor Gorelick;
Highest Score: Mike Pellerito: Sega Licensing reps:
Cindy Chau and Judy Gilbertson
Sonic
and the gang from last issue are inside the Temple of Whatever; I never played
anything until Sonic 3 and Knuckles and I’m currently stranded in Apatos in “Sonic Unleashed.” This does remind me a little of the
architecture of the Hydrocity zone. After the initial two pages, we get a very
weird bit of dialogue:
Sonic:
“Where did you learn that [robotics] stuff?”
Rotor:
“Ah, well, I dunno.
It just comes naturally to me.”
So
apparently nobody even knows their own back story because they’re acting under
the influence of Eggman’s device. Ian won’t let this sink in just yet as Sonic
catches Antoine fraternizing with Sally and does some visceral reacting
himself. But just as he’s about to get
in Sal’s face about it, they arrive at the water hazard. Which is the perfect time for Sonic to
remember his non-swimmer status, even though Sonic
comic writers have been conveniently forgetting that fact for years and
years. Sally tells him to hold two
things: his breath and her hand. And
everything is fine, up until the next robot attack.
What follows is a jazzy action sequence
where Sonic spins into a wall which gives way as our heroes leak into another
room, down a flume and up again. I
think. But thanks to an inconvenient
earthquake, Antoine misses the hand-off.
Yet Sonic seems to be the only one thinking about it as Sally and Rotor
keep on keeping on.
At the next opportunity/next page, Sonic
presses his concern, to which Sal replies “It doesn’t feel right. I saw him fall, too, but … he … he can’t be
gone. That’s not right.” To really drive things home, Rotor tells
Sonic “It’s okay because we know it’ll be okay.” He then wonders out loud whether this isn’t
just denial; I can tell you it isn’t because the emotional temperature of this
comic never gets that high, and …
Oh, never mind. Let’s have The Usual: action sequences and
robot attacks. And once they get past
THOSE, they debate the name of the place.
And the nominees are:
Robotropolis
New Megaopolis
Scrap Brain Zone
And before
we go even further, Sonic and Rotor succumb to different traps. But just as Sally can’t hang on to
Rotor/Boomer any longer, Sonic shows up after having escaped being electrocuted
without any explanation whatsoever. Here’s
an explanation: they don’t make traps like they used to.
The three of them duck out of sight and
avoids a few more avoidables, but then Sonic’s trapped in a force field bubble of some sort and is
forced to endure the cruelest of fates: listening to Eggman
natter away about how much he hates that name.
Sonic tries some pushback on the bubble, but it doesn’t amount to
much. But because Ian remembered that
this is after all a “comic” book, he does something humorous by having Eggman get drenched by the output of a water line along
with a really big drip, Antoine. Could’ve
been worse; could’ve been a sewer line.
Sonic then breaks up the tete-a-tete between Ant and Egg,
at which point Sal and Boomer join the party and Eggman
manages a diversion and makes a break for it but not without some collateral
damage in a sequence that is really pretty confusing. But Sonic can’t party hard with the others
because of his feeling that Eggy survived whatever
fate the others thought he suffered.
Just like Sally survived whatever fate Sonic thinks she suffered? Let’s hope so.
HEAD: Not having played Sonic 1 or 2, I
have no idea what sequence the stages take and whether the story got them
right. To me, however, the stages are sorta kinda recognizable from
other games. The cityscape-at-night on
one page reminds me of various other cityscapes, including the Casino Night
zone from Sonic Heroes, the underside of ARK from Sonic Adventure 2, and to a
certain extent the Stardust Speedway from Sonic CD. Apparently when Ian wrote this he not only
used a Sega Genesis but also a Cuisinart.
This is another side-scroller
story. The characters move from one
point to the other because the story needs them to do so. And at several points along the way, we’re
reminded that it doesn’t have to make sense.
Sonic gets trapped by an electrical field, but is soon free of it. Sonic confronts his non-swimmer status, but
holding hands with Sally should be enough.
I’ll admit it would probably take his breath away, but it’s hardly a
substitute for swimming lessons.
The most interesting thing about the story
are the toss-offs where a character has a déjà vu moment (the “limestone
quarry” scene on page [2] “it’ll be okay” scene on page [11]). It doesn’t exactly count as subverting the
story, but it’s not a very satisfying way to call this reality into
question. At least in “Cause and Effect,”
the classic “Star Trek: The Next Generation” ep where
the Enterprise is caught in a temporal causality loop, the Enterprise crew
members honestly and gradually came to the realization that they were déjà vu-ing their lives away.
Here, we get heavy-handed dialog droppings in place of actual
insight. And speaking of things Trekkish, J. J. Abrams used the Guy Trapped In A Water Main Bit in the 2009 Star Trek movie, inflicting
the humiliation on Mr. Scott. But Sonic
and this story are ready to press onward, even if there’s no compelling reason
to do so other than the relentless pursuit of Eggman. Just as in any other side-scroller. Head Score: 6.
EYE: Once again, we get the wind-up by Pat Spaziante and the pitch by Tracy Yardley!,
pencil-wise. But is it just me, or does Spaziante’s influence start
wearing off before this story is even over?
I sensed it right about the time Antoine rained on Eggman’s
parade, particularly in the Sally modeling.
I happen to know that in the next installment, Yardley! is back to flying solo.
It’s as if the influence of the Robotnik
wonder weapon from two issues ago is starting to wear off. That’s the best spin I can put on it,
anyway. Eye Score: 9.
HEART: Back in the “Mobius
25 Years Later 2.0” arc (S166-167), I had my doubts about the ending where
Sonic and Sally attempt to reweave a past that was denied them and which they
manage to remember if only to a limited degree.
To be perfectly honest, I WANTED to see these two get back together and
was just plain glad for the excuse.
Here, Ian is laying it on particularly thick and it doesn’t work as
well.
There’s something heavy-handed about how
everyone’s memory seems to be coming back to them, if only in bits and
fragments. Part of the problem is the
fact that in a side-scroller story there’s no
stopping allowed for introspection; that will come later when Sonic gets into
more RPG-type games and the budget can afford some cut scenes. For now, they say things that would demand
that the action come to a dead stop and someone (I nominate Sally) start asking
the tough questions about what’s going on or simply say “NO! This is WRONG!” instead of giving
us a limp “It doesn’t feel right.” But aside from dropping bread crumbs
for the readers’ benefit, nobody seems curious enough to follow any course
other than that dictated by the game. Or
story. Or whatever.
There are still two more installments to go
before this story arc wears off and we resume what was started in S225. At least, that’s what it feels like from
here. Heart Score: 5.
Sonic Spin: This time around, the buzz is
about Pat Spaziante.
No mention of whether his effects wore off before the comic ended, and
no mention that his services were not required for S228.
Fan Art: Janie gives us old school Sonic
and Robotnik, Brittany is quick on the draw with
Sonic vs. Super-Sized Silver Sonic, and “awesome envelope art” is right; thanks
Kade and Evangeline.
Fan Funnies: the joke here by Sami, aka Ann-Chovi at deviantArt, is that the
first time this comic featured a Sally death cheat in the Endgame arc, the
“cause of death” was falling from a great height. It’s the same fate that befell Gaston in
Disney’s “Beauty and the Beast” and the Queen/Witch in “Snow White.” I say this because the newbs
who haven’t read Endgame won’t get it otherwise. If you want a better look at Sal, and other
art by Ann-Chovi, go to http://ann-chovi.deviantart.com/.
Off Panel: Change “I’m dead!” to “I’ll
sue!” and you’ve got a better joke.
Sonic-Grams: Devin’s question as to what
happened in S225 gets answered with other questions, which is seriously
impolite. Tobias affirms his fan love
for the comic and takes the roundabout way to tell Editorial “Don’t screw
around with the continuity, please.”
“Resolution is coming,” we are told.
Why does that not make me feel better?
Brianne asks how the four Brides in the Journey To The
East arc earned the title (Editorial isn’t saying), asks if Conquering Storm
will be back (yes, in a flashback in Sonic Universe 31, but you didn’t hear it
from Editorial), and whether Megan Acorn (aka Mrs. Elias Acorn) will be back
(apparently, she will). And Patrick
writes to ask what Genesis is all about, anyway. Guess they needed some filler for the
Sonic-Grams; he asks about Sonic: Genesis and we’re halfway through the freakin’
arc already!