Sonic the Hedgehog #228 (October 2011)
Spaziante
(post-Lee) cover: It’s your basic 3: Sonic, Tails and Eggman,
plus an unknown skulker who won’t intrude into the
story, anyway.
“Sonic Genesis Part 3: Divide and Conquer”
Story: Ian Flynn; Art: Tracy Yardley!; Ink: Terry Austin; Color: Matt Herms; Lettering: John E.
Workman; Editor: Paul Kaminski; Editor-in-Chief: Victor Gorelick;
Presidential Front-Runner: Mike Pellerito; Sega
Licensing Reps: Cindy Chau and Judy Gilbertson
And it looks as if someone has hit the
Cosmic Reset Button since the last installment because the background looks
like we’re right back where we started in the Green Hill Zone. Well, we HAVE been warned that we’re in an
“ever-changing [adventure] … different from what you know from the Sega games
AND the comics.” So if it doesn’t seem
to make sense, just go with that.
We start with Sonic finally hooking up with
Tails as the rest of the Knothole gang (minus Bunnie)
follows after. While the two geeks
(Tails and Rotor) talk shop, Sally makes with the exposition: Eggman survived the encounter in the Scrap Brain Zone. Anybody who’s surprised by this development,
raise your hand. I didn’t think so. Anyway, she’s cut off in mid-speech balloon
by an earthquake. While Sally wants to
implement an infrastructure-centered policy of trashing Eggman’s
infrastructure, Sonic is more in favor of just chasing Eggman
and beating up on him. Tails gets to
come along because, as Sonic assures Sally, “I taught him how to handle
himself.” I’m not touching that one.
As Sonic’s beefed-up crew heads for the
next Eggman factory, we cut to the Expositionsphere where Eggman,
wearing old school Mickey Mouse pants, summarizes Phase One of his plan as, and
this is a verbatim quote, “We did that … thing … to the planet. You know … that thing….” Yeah, really helpful, fat
boy. This frees him up to ponder
the imponderable, i.e., try to predict the unpredictable hedgehog. Good luck with that! Snively appears to
be the only one concerned that just maybe reality in their universe is
self-correcting and is ready to shake off the changes that Phase One
imposed. Hey, so long as one of the
changes it manages to undo is Sally’s death cheat, I’m on board. That’s not necessarily a spoiler, unless it
turns out to be a lucky guess.
Anyway, back at the Chemical Plant Zone,
Rotor notes the output of “chemical fuel,” as opposed to coal or trees, and
asks “Can you imagine how many joules that much fuel could produce?” I think that would depend on how efficient the
generator is that would be sucking up that fuel. I once had to drive a station wagon that got
like 9 miles per gallon, but I digress.
Anyway, it gives the geeks something to talk about for half a page. Tails tries figuring out from looking at the
pipes which way to go, while Sonic just plunges into the nearest pipe to scope
things out. And they arrive at the same
conclusion as the others, who took the elevator. How convenient.
In the next room, another tremor shuts them
in and unleashes a batch of “mega muck,” which Tails helpfully describes as “poison
soup” [insert school lunch joke here].
Sonic busts through the wall near the roof and the group heads for
safety, with Sonic chaperoning Sally.
Once in relative safety, Sonic and Sally
continue to debate strategy while Sonic has a brief and indistinct flashback of
Sally’s death cheat. That settles it as
far as he’s concerned; he leaves Sally and the group to cripple Eggman’s supply lines while he goes after the big guy who
happens to be out of town in the Death Egg 2.0. but
Sonic apparently doesn’t know this.
Tails doesn’t know this either, and takes off after Sonic. Sally begins having second thoughts by the
time they get to the Oil Ocean Zone.
Meanwhile, Sonic and Tails have managed to backtrack to wherever Tails
parked his plane (don’t ask how), and once over the Metropolis Zone Sonic walks
out on Tails in mid-air. It reminds me
of comedian Richard Wright’s reason for not skydiving: “I see no reason to get
out of a plane while it’s working.” But
you can take those kinds of liberties if you’re a video game/cartoon/comic book
character. So Sonic heads off for what
we all hope is the Final Boss Stage so we can resolve the Sally death cheat. And maybe deal with Naugus. Remember Naugus?
HEAD: Finally, this story gets out of side-scroller mode. It
takes a while and the story is half-over when it happens, but it happens.
The two major changes are the flashback to
Sally’s death cheat (more about that in the Heart section) and the “discussion”
aboard the Death Egg 2. If there’s one
rule that gets bent to the breaking point in time travel and other alt-reality
stories, it’s injecting self-awareness into the story line. The movie “Groundhog Day” is a prime example. If Phil, the Bill Murray character, never
tumbled to the fact that he was reliving the same day over and over and that he
could tweak his life, that movie would still be running. Logic, however, would dictate that barring
outside intervention the people in an alt-time scenario would continue to act
the same way under the same circumstances.
In this comic, Snively
drops the plot bomb of an imminent “space-time collapse” threatening to undo
Phase 1. Pair that with Eggman’s total lack of concern and Ian more or less lets it
be known that this stretch of a story is likely to snap back. The only questions are: when and how much.
The “when” question concerns in which issue
the snap-back will happen: my guess is #230.
Having it happen in the next issue would sort of mess up the integrity
of the story arc…
OK, did I just take this story arc way too
seriously?
As for the “how much,” that’s another way
of asking how far back the snap will be.
If it clears Sally of the death cheat, she’ll know what awaits her in
the hallway of doom and then take the necessary precautions. I actually expect nothing less of the one
character with real intelligence in this continuity. In other words, the death cheat will be a
TRUE death cheat.
Knowing all this, unfortunately, renders this
entire story arc irrelevant since the whole thing will soon come to an end and
we can resume normal programming. In
which case, NONE of what’s happened up to this point means anything: the
characters déjà vu-ing all over themselves, Tails geeking off with Rotor, the mega-mack
(or muck, if you prefer), NOTHING! Ian
has written a four-issue digression, a total waste of trees and ink. And people wonder why comics get no respect
as a legitimate art form. Everybody’s
just been going through the motions here waiting for the cosmic rubber band to
either snap back or break. And since the
rubber band breaking has not been presented as an option that pretty much
determines which road this story will take.
Head Score: 2.
EYE: Pat Spaziante
has moved on, and Tracy Yardley! has to shoulder the
artistic load. Some of the artwork LOOKS
like Spaziante is still doing the set-ups, but the
overall effect is that the comic is waking up from the Sonic Genesis
dream/nightmare. The penultimate page is
a gorgeous splash of Sonic hurtling javelin-like toward the surface of the
planet in pursuit of Eggman; this is great work by
Yardley! The effect is spoiled, however,
by the fact that unbeknown to Sonic Eggman is in
space aboard the Death Egg 2; you want to yell “Hey, dummy, you’re going the
wrong way!” at the page. Sadly, this is
the most entertaining sequence of the comic.
Eye Score: 9.
HEART: The biggest strategic error
committed during the “Endgame” arc (S47-50) was that Ken Penders did too good a
job of selling the Sally death cheat. It
overshadowed the Sonic Must Prove His Innocence plot that should have been the
core of the story arc … at least until S50’s “The Big Goodbye” when the whole
thing went into a spectacular meltdown and at which point nothing could save
it. Here, Ian simply takes the
opportunity, after having a sweet interlude between Sonic and Sally, to drag
the death cheat into the comic and deposit it, still warm and bleeding, on the
page.
That’s probably a good thing, actually. The Sonic Genesis arc as a whole has
contributed nothing to the series and gotten the characters themselves
nowhere. It might have been a hoot for
those who have memories of the games, but the side-scroller
format just simply doesn’t work from a narrative standpoint. That’s why I wondered early on how the comic
was going to be able to sustain itself except by
borrowing VERY heavily from the SatAM continuity,
which was able to stretch beyond the slavish plotting confines of a side-scroller story.
The point of this arc, after all, is that Eggman’s plan to roboticize all
of Mobius at once (as hinted at in his scene with Snively)
isn’t going to happen, especially not since Ian has foreshadowed the inevitable
snap-back. Eggie’s
going to fail; it’s just a question of how.
Killing off Sally isn’t going to happen,
either. The snap-back will provide a
convenient means for Sally and/or Sonic to know what’s coming and to rewrite
the story. Free will trumps determinism,
and that’s about the best outcome this story could have if you ask me. Heart Score: 4.
Sonic Spin: It’s all about the cover art.
Fan Art: Blake and Emmett submit Sonic anniversary art, while Jed notes that Sonic and Sally
are still running together. The fact
that Archie allowed it into the Fan Art section is another sign that the air is
leaking out of the death cheat.
Off-Panel:
I know those orbiting eggs from one of the Sonic 3 boss encounters. And yes, they can be that frustrating. Just be sure to duck when they explode and
send out slo-mo shrapnel.
Fan Funnies: Vandalism in a good cause. Reminds me of a piece of Teen Titans fan art:
a paintbrush-wielding Terra is being chased by Slade who’s been painted
swatches of red and green as she calls back to him “MERRY FREAKIN’ CHRISTMAS,
SLADE!”
Sonic-Grams:
Joy is told that the 2010 compilation is available, that Amy Rose only has eyes
for Sonic, that Editorial won’t say what would happen
if a character from another continuity stumbled into Mobius Prime during Phase
1, and that having Espio and Shadow answer the mail
wouldn’t be a bad idea. Andrew says he’s
taken up subscribing to the comic again now that he’s married; for the benefit
of the “future kiddos.” And if they’re
all girls, don’t be afraid to go brony. And after 12 tries, Jacob gets his letter
published and lets it be known that the turn of events in Genesis have left him
“perplexed.” Stand in line, Jake. This arc can’t be over too soon for all
concerned.