“Why don't we stop foolin' ourselves?
The game is over, over, over”
This
is it: the last review of a Sonic the Hedgehog comic I plan to write. For a
long time I’ve battled a vast reluctance to engage in reviewing a comic from
which I’ve felt increasingly estranged. It’s time I admitted it to myself and
those who read these efforts of mine.
Archie
Comic helped make the decision for me. Last April I sent a check to them to
renew my subscriptions to both Sonic the
Hedgehog and Sonic Universe.
Neither subscription was renewed. An e-mail to their customer service address stating
as much was never answered. According to the bank they cashed my check.
You
know what? If they don’t care, neither do I. I’m taking this as a sign that
this relationship is past help. So, let’s get this over with:
Sonic
the Hedgehog #268 (March 2015)
Stanley,
Austin, Hunzeker cover:
Sonic marching in his own parade in full color while the supporting cast is
looking kind of washed out. Way more symbolic that it was probably meant to be.
“Champions
Part 1 The
Gang’s All Here”
Sory: Ian Flynn; Art: Diana Skelly; Ink: Terry Austin;
Color: Gabriel Cassata; Lettering: John E. Workman; Assistant Editor: Vincent Lovallo; Editor: Paul Kaminski; Editor-in-Chief: Victor Gorelick; Suits: Mike Pellerito
and Jon Goldwater; Sega Loicensing reps: Tyler Ham
and Anthony Gaccione.
Another day,
another trap. Only this day is an ancient one and the trap is an old
one: Coconuts and an Egg Antlion are going against Sonic in some kind of
stone-lined pit. Sonic, after the ritual taunting, kicks one of the old school
bombs Coconuts fired at him back where it came from, lets another find the
Antlion as a target, and escapes the bowl.
On to part 2, where Scratch and
Grounder are supposed to be menacing Breezie the
Hedgehog, a holdover from the Adventures of Sonic the Hedgehog TV series. Sonic spin-bops Scratch in the chops, and ricochets into Grounder.
He then scoops Breezie in his arms as she gives a
knowing look to the 4th wall.
And fast-forward to today. All of
this past is prologue to the group boning up for their next mission. Breezie has gone from being a double agent to a media
mogul. Her latest thing is sponsoring some kind of contest in the Casino Night
Zone with the usual MacGuffin of a Chaos Emerald as the prize. The hitch is,
only Sonic, Amy and Tails will be competing despite Sally’s efforts to field
more than one team. Rotor tries to remind everyone else that “we’re trying to
save the world,” which is a nod to the Sonic Unleashed continuity. He seems to
think that simply grabbing the Emerald is a viable option, but Amy is all
“We’re heroes; that’s not how we roll.” Sallie seconds that motion, especially
considering her back-channel attempt to buy the Emerald off Breezie
came to nothing.
As for Eggman,
his idea of the direct approach is to threaten to bomb her back to 1993. Breezie slips into exposition mode, telling Eggie that not only are his military resources stretched
too thin to be a threat in this continuity, but that she’s something of a cash
cow for him since she’s buying his old hardware and refurbishing it for her own
purposes, which include distracting the citizenry with “bread and circuses”
though it sounds classier in Latin. But then again what doesn’t?
Breezie is
asked to confirm a change in the line-up, and whatever it is she’s mighty
pleased. Then she gives Coconuts the pleasure of hanging up on his old boss.
Somehow the smart phone technology lacks a certain amount of satisfaction.
Eggman
then starts working the phones himself. First he calls the three resident
stooges: Nack, Bean and Bark. They were heading for
the Casino Zone to boost the Emerald anyway, but they’ll gladly mess with Breezie’s defenses if the price is right. Whatever happened
to good old (or bad old, in this case) altruism?
Next he contacts Metal Sonic who’s
in the middle of harassing a citizen of Apatos. Apatos, you’ll recall, is in “Southern Eurish.”
Sonic’s team, meanwhile, has arrived
in the belly of this story’s beast: the Casino Zone, which has more of an old
school Vegas vibe than what I’ve seen of it on recent episodes of “Cops.” Breezie gushes about how the pay-per-view numbers have
spiked thanks to Sonic’s presence, and she tells the team that they’re being comped for pretty much everything. But after she tells
Sonic the ground rules for whatever kind of fight this is going to be, Sonic
drops his own bomb and says that this will happen during the daytime or it
won’t happen at all. He doesn’t mention why, but if you’ve been following this
comic it may have something to do with his going wolf hog during prime time. Breezie caves in.
Amy, meanwhile, has gone fangirl over fashion icon Honey Cat. Honey, for her part,
returns the favor. We then learn she’s on the fight roster. Srsly.
The Hooligans choose that moment to
catch sight of the competition, which leads to a bit more exposition on their
part. They try to blend in, but Espio is keeping an
eye on them. Espio blows in a quick call to Knuckles,
who’s too cheap to issue cell phones to his crew. Knuckles may or may not be
signed up for the fight but he’s got enough to do trying to find a Master
Emerald shard amidst all the glitz.
So we’ve got Sonic leading Team
Fighters, Nack leading Team Hooligan, Metal Sonic
leading Team Metal Sonic, Honey Cat leading Team Fashionista,
and Knuckles leading Team I Don’t Care Anymore.
HEAD: This is going to be a mess, so
I’m glad I’m getting out. The bare-bones bleaching in the sun plot: Sonic tries
to score a Chaos Emerald by fighting various opponents. It’s kind of a battle
royal/tag team mash-up with mixed agendas that’s exceeded its occupancy rate
before it’s half-way through this first installment.
Sonic and Metal Sonic are obviously
the headliners for this story arc. Team Hooligan is only here for comic relief,
as is Team Knuckles; it couldn’t help but be comic relief with Chip in the mix.
Team Honey Cat feels like an effort to flog a new character.
As far as old characters are
concerned, Ian comes up with a good way to recycle some of the old badniks by having them work in the casino. That’s actually
kind of a cute idea but there’s no real way to build on it and come up with
effective satire.
This is just a set-up story anyway,
typical of part 1 of a story arc. They walk the characters on-stage and
announce the set-up. Mission accomplished. Head Score: 5.
EYE: As much as Diana Skelly’s
artwork is on-model, it’s Gabriel Cassata’s coloring that makes the artwork
here. His golds and pinks set the Vegas kitsch mood as much as the grays of the
control room away from the casino public. Apatos, one
of my favorite sites in Sonic Unleashed visually, doesn’t get fully used this
time around. Eye Score: 7.
HEART: It doesn’t help that the
three-page prelude plays like the comedy that was The Adventures of Sonic the
Hedgehog. But it does telegraph right away that the fix is in and this story
will be lightweight. I don’t know if they can get away with this in the new
Vegas.
Even though the story makes feints
toward the planet coming apart premise, the lack of any kind of sense of
urgency about it is the defining factor. The story is just another Emerald
hunt. Which is OK if you like that sort of thing.
Heart Score: 3.
FAN ART: T-Pup by
Declan, Sonic by AiRbaL, hippie Amy by Catherine, and
Sonic and his wolf hog shadow by Noah.
OFF-PANEL: Scratch and Grounder
doing color commentary on a computer fight game between Bunnie
and Blaze. Makes me wish those two had been playables
in other Sonic games (not fight games, though).
And I can’t bring myself to do the
letters. To quote Sonic, “I’m outta here.”